Barding
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Barding
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Barding difficulty is now dynamically calculated based on traditional UO formula.
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All barding effects now have a duration based on the relevant barding skills.
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Using Provocation or Peacemaking on a monster which already has one of those effects will override the current effect.
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Barding no longer produces threat to provoke monsters, instead it acts as a target priority while maintaining its threat table.
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Taunts will override an active provoke.
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Provocation, Discordance, and Peacemaking now factor the monster's barding difficulty into the chance to gain skill.
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If a skill check results in no challenge for the bard there will be no chance to gain skill.
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If a skill check results in an impossible challenge for the bard there will be no chance to gain skill.
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A failed attempt with a barding skill will result in the generation of threat towards the bard.
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Slayer instruments now provide +20 effective barding skill up from +10.
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Exceptional instruments now provide +10 effective barding skill up from +5.
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Max barding difficulty has been slightly reduced.
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Barding difficulty scaling requirements on high level creatures have been slightly reduced.
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Barding difficulty no longer receives a bonus from secondary bard skills.
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For example you no longer receive any benefit during provoke by having the peacemaking skill.
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Discordance's effects are still increased by secondary barding skills, however its success chance is not.
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No changes to Musicianship.
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Instrument Duration is calculated using the relevant bard skill and Musicianship.
Duration in seconds = (75 - (Barding Difficulty / 2)) * (Barding Skill / 100)
With a minimum duration in seconds = (20 + Boss Duration Bonus) * (Musicianship / 100)
- Minimum duration bonus for boss level creatures is 10 seconds and will scale based on boss level.
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