Weapon Rebalancing
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Weapon Re-balancing
All weapons have been re-balanced and normalized into categories of weapons by weapon skill. Within these groups weapons are defined with the same dice roll, speeds, and durability. Each melee weapon skill has an interrupt, light, medium, and heavy category of weapon(s). Archery also follows with a light, medium, and heavy.
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Minimum damages have been raised across the all weapons to provide slightly more consistent damage.
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Durability debuff is now applied gradually from max weapon hits to one. A weapon's effectiveness at 1 hit will be roughly 50% of its potential.
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The chance to hit calculation has been reset to be in line with UO.
- With equal weapon skills the attacker will have a 50% chance of successfully hitting the victim.
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The mining bonus for fencing weapons has been removed.
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Combat swing timers have been overhauled for improved performance and accuracy.
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Active Weapon Abilities will no longer appear.
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Lumberjacking bonus reworked, now applies in PvP.
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Fletching bonus reworked, now applies in PvP.
Interrupt
SkillSpeedBaseDice CountMax RollMin DamageMax DamageWeapons Swordsmanship548451228Katana, Scimitar, Cutlass, War Axe Mace Fighting527541227Club Fencing5612281428Kryss, Dagger
Light
SkillSpeedBaseDice CountMax RollMin DamageMax DamageWeapons Swordsmanship4411461535Broadsword, Longsword, Viking Sword Mace Fighting429551434Mace, War Mace, Maul Fencing46102131236War Fork Archery2673101037Bow
Medium
SkillSpeedBaseDice CountMax RollMin DamageMax DamageWeapons Swordsmanship32103111343Two Handed Axe, Axe, Battle Axe, Double Axe, Executioner's Axe, Large Battle Axe Mace Fighting3311651841Gnarled Staff, Black Staff, Quarterstaff Fencing3682161040Short Spear, Pitchfork Archery2284101248Siege Bow
Heavy
SkillSpeedBaseDice CountMax RollMin DamageMax DamageWeapons Swordsmanship25182192056Halberd, Bardiche Mace Fighting279761651Warhammer Fencing30102211252Spear Archery1516572151Heavy Siege Bow
Two handed Passive Weapon Specials
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Crushing Blow (Maces), increases the base damage of a hit by 50% in PvP and 100% in PvE.
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Paralyzing Blow (Fencing).
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provides a 4 second stun in PvP and a 8 second stun in PvE
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Shares immunity timers with paralyze spell and stun punch.
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Concussion Blow (Swordsmanship), reduces intelligence for the duration. Does not stack.
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Sundering Blow (Staves), reduces armor for the duration. Does not stack.
Activation Details
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Must have a two handed weapon.
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Success is governed by the anatomy skill.
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At GM anatomy there is a 25% chance of success on successful hit.
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Two handed weapon specials function in both PvE and PvP.
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There is a 10 second weapon special cooldown after performing a weapon special attack again.
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Requires at least 80 Anatomy and 80 of the relevant weapon skill.
Two Handed PvM
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Two Handed weapons now have a chance to critical hit against creatures.
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Chance to critical is based on Tactics and Weapon Skill.
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Must have greater than 60 in both skills.
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